﻿using System.Collections.Generic;
using UnityEngine;

namespace E.Story
{
    /// <summary>
    /// 节点错误数据
    /// </summary>
    public class NodeErrorData
    {
        /// <summary>
        /// 错误数据
        /// </summary>
        public ErrorData ErrorData { get; set; }

        /// <summary>
        /// 节点列表
        /// </summary>
        public List<BaseNode> Nodes { get; set; }

        public NodeErrorData() 
        {
            ErrorData = new ErrorData();
            Nodes = new List<BaseNode>();
        }
    }
}