﻿using System.Collections.Generic;
using UnityEngine;

namespace E.Story
{
    /// <summary>
    /// 分组错误数据
    /// </summary>
    public class GroupErrorData
    {
        /// <summary>
        /// 分组错误数据
        /// </summary>
        public ErrorData ErrorData { get; set; }

        /// <summary>
        /// 分组列表
        /// </summary>
        public List<BaseGroup> Groups { get; set; }

        public GroupErrorData()
        {
            ErrorData = new ErrorData();
            Groups = new List<BaseGroup>();
        }
    }
}